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Market McSelling Alt
Bernie Madoff Investment Services LLC
662
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Posted - 2015.10.17 02:48:46 -
[1] - Quote
That is crap. Complete crap.
Jori can do 7.6 Burners per hour but you managed to only do 6.
Obviously you lack skill.
You should have been pulling at least 300mil per hour in asset generation.
Scrub
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Market McSelling Alt
Bernie Madoff Investment Services LLC
666
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Posted - 2015.10.18 04:37:04 -
[2] - Quote
Daniela Doran wrote:Chainsaw Plankton wrote:Daniela Doran wrote:She could also be one of the reasons why the SOE LP/Isk conversion rates are starting to decline.
there are 100s (1000s?) of SoE mission runners. and anytime anyone asks who to run for people almost immediately say SoE. the blitzing lp glut maybe is quickening the decline of LP, but I wouldn't say is the main reason. [quote=King Aires] Yea it wasn't fair to single her out in particularity. I should've reworded that and said her style of LP blitzing could be the cause of the SOE LP/Isk conversion rate decline.
It is 100% true that the LP values continue to decline. It is also 100% true that any and all calculations are heavily dependent on market conditions, social skills and agent location.
Since the prevailing calculations of the day point to 2:1 LP Isk to Raw Isk ratio I would be very concerned that mission income has no where to go but down. If the LP market were to take a significant drop, missioning would be in a world of hurt.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
668
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Posted - 2015.10.19 18:05:54 -
[3] - Quote
Major Doppler wrote:King Aires wrote:
You have 140k+LP in one hour... how?!
10 burners missions. One burner mission is usually 14.2k LP. Here are my times from when I measured time starting with clicking accept mission to complete mission ( 2jumps ) Burner Angel 4min 35s 4min 45s 4min 34s 4min 21s 4min 7s Burner Blood (should a bit lower now since I optimised ship setup further ( atleast 20s to 40s) 7min 22s Burner Gurista 6min 10s 6min 6s 6min 8s 5min 23s 6min 4s Burner Sansha 5min 15s 5min 5min 8s 5min 4min 26s (Ascendency implants) 4min 43s Burner Serpentis 4min 40s 4min 52s 4min 54s 5min 4s 4min 59s 4min 26s (Ascendency implants) Team Enyo 5min 9s 5min 50s 6min 12s Team Jaguar 5min 50s 5min 36s 5min 58s Team Vengeance 5min 26s Team Vengeance 6min 20s Team Hawk 5min 6min 13s 5min 17s 5min 41s 4min 42s 4min 58s 5min 10s King Aires wrote: Can we see a screen shot with some times in there? Ticks on your wallet maybe?
This is from yesterdays session.
Wait a second, why did you block out the hour and date?
Not that it matters, 200mil, 300mil nothing to spend it on in this game anymore anyways.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
668
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Posted - 2015.10.19 18:08:52 -
[4] - Quote
Anize Oramara wrote:I wouldn't have believed it before but it's certainly possible. I run more of the normal mission even though they're around half the income / min of burners and isn't strictly nessesary and my skills are far from optimal. My ship fits aren't all max blinged out either so some burners take a bit longer than necessary. Because of the high rep speed and relative low total HP of burners compared to normal Lv4 missions people are used to, a small increase in dps can actually have a pretty sizable impact on speed to kill.
What implants apart form ascendancies are you using? Interested to see what your're boosting. My guess would be rockets? Or do you use light missiles for the team burners?
Also the blood burner is currently my biggest pita. Using a cap injected armor wolf?
Blood burner is easy in a passive Jag.
[Jaguar, Burner Cruor] Republic Fleet Gyrostabilizer Beta Reactor Control: Shield Power Relay I Republic Fleet Tracking Enhancer Republic Fleet Gyrostabilizer
Pithum A-Type EM Ward Amplifier Pithum A-Type Thermic Dissipation Amplifier Republic Fleet Medium Shield Extender Dark Blood Stasis Webifier
200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II Caldari Navy Rocket Launcher
Small Core Defense Field Purger II Small Core Defense Field Purger II
Hail S x360 Caldari Navy Nova Rocket x56
Just keep your web on him as much as possible between neut cycles. Goes down like a bag of Jenn's
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Market McSelling Alt
Bernie Madoff Investment Services LLC
668
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Posted - 2015.10.19 18:30:00 -
[5] - Quote
Jenn aSide wrote:Market McSelling Alt wrote:
Just keep your web on him as much as possible between neut cycles. Goes down like a bag of Jenn's
I didn't know me and yo momma shared the same 1st name. That's amazing!
Not bad, I wondered if that would get your attention.
For every Ying, there is a Yang :)
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Market McSelling Alt
Bernie Madoff Investment Services LLC
668
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Posted - 2015.10.19 21:05:42 -
[6] - Quote
Ploing wrote:Market McSelling Alt wrote: Blood burner is easy in a passive Jag.
[Jaguar, Burner Cruor] Republic Fleet Gyrostabilizer Beta Reactor Control: Shield Power Relay I Republic Fleet Tracking Enhancer Republic Fleet Gyrostabilizer
Pithum A-Type EM Ward Amplifier Pithum A-Type Thermic Dissipation Amplifier Republic Fleet Medium Shield Extender Dark Blood Stasis Webifier
200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II Caldari Navy Rocket Launcher
Small Core Defense Field Purger II Small Core Defense Field Purger II
Hail S x360 Caldari Navy Nova Rocket x56
Just keep your web on him as much as possible between neut cycles. Goes down like a bag of Jenn's
use basically the same jag but 33 hp/s "can be " not enough. lost one somedays during a smashing spree. just saying.
Check again. Against the Burner you have over 220 ehp/s and the Burner only does 179dps...
If you lost it, you had something offline You can tank forever until DT if you forget ammo or something.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
668
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Posted - 2015.10.19 22:26:40 -
[7] - Quote
Ploing wrote:Market McSelling Alt wrote:Ploing wrote:Market McSelling Alt wrote: Blood burner is easy in a passive Jag.
[Jaguar, Burner Cruor] Republic Fleet Gyrostabilizer Beta Reactor Control: Shield Power Relay I Republic Fleet Tracking Enhancer Republic Fleet Gyrostabilizer
Pithum A-Type EM Ward Amplifier Pithum A-Type Thermic Dissipation Amplifier Republic Fleet Medium Shield Extender Dark Blood Stasis Webifier
200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II Caldari Navy Rocket Launcher
Small Core Defense Field Purger II Small Core Defense Field Purger II
Hail S x360 Caldari Navy Nova Rocket x56
Just keep your web on him as much as possible between neut cycles. Goes down like a bag of Jenn's
use basically the same jag but 33 hp/s "can be " not enough. lost one somedays during a smashing spree. just saying. Check again. Against the Burner you have over 220 ehp/s and the Burner only does 179dps... If you lost it, you had something offline You can tank forever until DT if you forget ammo or something. there is nothing to offline tankbased i know the stats. fit worked so far for 50 burners as it pops. cruor had like 20 smashing hits that time. at how many % did your shield stay normal ?
Ran two today. First one was stable at just under 50% and the second was closer to 33%
I was having real bad luck with timing my web on the second one so it was taking longer than usual.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
668
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Posted - 2015.10.19 22:30:29 -
[8] - Quote
Chainsaw Plankton wrote:Market McSelling Alt wrote:Wait a second, why did you block out the hour and date?
Not that it matters, 200mil, 300mil nothing to spend it on in this game anymore anyways.
given how shiny some of the burner fits can get a little opsec isn't a bad idea. not giving away their active times isn't a bad idea. here's one from me http://i.imgur.com/GuIbxNm.png
bonus link, have some mission names: http://i.imgur.com/o2ycSo9.png
(just in case anyone wants to tell me blitzing is unsustainable standings wise, although I did gone berserk on 10.5, 9.17, 9.15 and cba to go back more from there) it goes back a while as I haven't really been running anywhere near consistently lately. I can't say if any inefficiencies were caused by controllable distractions (ie forum posting, **** breaks, refilling the drink, other breaks, updating buy/sell orders), piloting mistakes (ie burn out guns, mess up transversal, activate the mods in the wrong order, or forget timely heat), or dumb luck (ie not getting a successful ECM jam, although over time that will average out) in a number of cases I cheap out on ships/fittings, so some time could be made up there, and as I said I use ECM ships on most team burners, which are a bit variable in completion times. According to eve-search I had 23 forum posts on 9.25, I'd say that is a decent level of distractions. I believe over 300 is doable, but requires specific things. over 200 should be pretty widely reproducible. and 180ish should be doable almost anywhere. I think it is reasonably fair to simplify burners into 30mil blocks. Breaking it down into 5mil bounty, 5mil in reward+bonus, 20mil in LP I'd say it is about fair or perhaps slightly under current LP rewards and trade values. so to hit 300mil/hour that requires 10 missions, or a 6min average. If I drop down to a 7m completion time that is ~8.5/hour, or 255mil/hour.
Those are far more accurate numbers to what many have reported. Like it was said before, and like I posted on post #3, 7.6 is the average Jori was getting. 8 seems to be a good number to use for a highly skilled and well seasoned mission vet.
Assuming all goes well and you get lucky 9 would be the max I could ever accept as average.
But 10, of the perfect quality burners that give the 14k lp dumps... no way, not that consistently. Hiding the hours on the screenshot confirmed my suspicions. Hell I ran Burners all day today, was quite fun... but not once did I get one within 5 jumps of my agent. I was averaging 10 minutes a damn mission.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
668
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Posted - 2015.10.19 22:32:08 -
[9] - Quote
Chainsaw Plankton wrote:Atomeon wrote:Keep posting that crazy numbers till fozzie reads it and nerf more the high sec activities, because i believe at every DT they nerfing something I'm mostly convinced they need some sort of nerf, but I haven't seen the burners killboard either
I don't have time to find it... but it was reported earlier this year that the Burners are killing us at a very good rate. Now its getting easier to run since we are getting more established. But I wanna say that earlier it was like 1/5 attempts ended in a lost player ship.
I will try and find it later.
Also, the LP market is going to tank since the probe changes... now its almost impossible to lose them.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
668
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Posted - 2015.10.19 22:38:16 -
[10] - Quote
Ploing wrote:Market McSelling Alt wrote: Ran two today. First one was stable at just under 50% and the second was closer to 33%
I was having real bad luck with timing my web on the second one so it was taking longer than usual.
second one at 33 is more impotant. means he nearly breaks your tank. will only say its a bit dangerous, but anyhow we are at the wrong thread
Not really. Burners are lvl 4. And 33% is where your recharge starts to shine... now if I was at 22% sure I would be getting concerned. But it never gets to the peak recharge because MATHS
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Market McSelling Alt
Bernie Madoff Investment Services LLC
679
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Posted - 2015.10.25 20:30:18 -
[11] - Quote
Anize Oramara wrote:Arthur Aihaken wrote:So the only real question is... When are Burner missions getting nerfed? It's self regulating. if enough people run them properly then SOE LP value will automatically go down. So far Stratios prices have been rock solid stable since they were introduced (Except for the current price spike). Why do you feel it needs to be nerfed? Keep in mind that burners don't inject much isk into the economy, compared to nullsec ratting for example.
Why do you keep saying there is a Stratios price spike?
You don't have a clue do you? Stratios is 271mil in Jita, 276mil in Amarr and the price never changed in Dodixie or Hek.
And yes, SoE LP is getting nerfed. CCP is partnering to do a quasi folding@home type thing where they are going to reward us with SoE lp for using our computers through their game.
But that nerf isn't even needed since don't look now, probes and probe launchers have dropped below 1600isk/lp barrier.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
679
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Posted - 2015.10.25 21:06:04 -
[12] - Quote
Anize Oramara wrote:Market McSelling Alt wrote:Anize Oramara wrote:Arthur Aihaken wrote:So the only real question is... When are Burner missions getting nerfed? It's self regulating. if enough people run them properly then SOE LP value will automatically go down. So far Stratios prices have been rock solid stable since they were introduced (Except for the current price spike). Why do you feel it needs to be nerfed? Keep in mind that burners don't inject much isk into the economy, compared to nullsec ratting for example. Why do you keep saying there is a Stratios price spike? You don't have a clue do you? Stratios is 271mil in Jita, 276mil in Amarr and the price never changed in Dodixie or Hek. And yes, SoE LP is getting nerfed. CCP is partnering to do a quasi folding@home type thing where they are going to reward us with SoE lp for using our computers through their game. But that nerf isn't even needed since don't look now, probes and probe launchers have dropped below 1600isk/lp barrier. Sold multiple stratios BPCs for 275mill this weekend: over 2k isk/lp Sold stacks of probe launchers this weekend (to buy orders) for 36mill each: over 1800isk/lp Buy orders for probe launchers are CURRENTLY at 35mill each, in Jita: 1762 isk/lp See, I told you you were going to hurt yourself.
You are confusing the price YOU got for an item and market price. I can sell a plex for 10bil isk if someone isn't paying attention. But I wouldn't go on the forums trying to convince people everyone else could too.
And at 36mil isk, a probe launcher from Sister's of Eve actually doesn't get more than 1800isk/lp Take out the 9.6mil you pay CCP, the 14.4k in LP and the cost of the launcher you need to turn, then your market costs... and this is at your fake price, 34.5mil is where I see the SELL orders at.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
679
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Posted - 2015.10.25 21:16:17 -
[13] - Quote
Anize Oramara wrote:At 36mill 36 000 000 - 9 600 000 - 25 000 = 26 375 000
26 375 000 isk / 14 400 LP = 1 832isk/lp
At 34.5mill 34 500 000 - 9 600 000 - 25 000 = 25 375 000
25 375 000 isk / 14400 LP = 1 727 isk/lp
Having some trouble with math are we?
No, but you are. Taxes + original item that needs converting puts you under 1800 at 36mil
Having trouble reading what is required to MAKE AND SELL a SoE Launcher?
Also, I said 34.5mil was the SELL orders. You gonna let it sit there .01 gaming all day?
Oooo I see the price is going up as I was typing. So I would advise anyone who has em to sell em, because looks like you could dump them above the 1800 mark for a short while.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
679
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Posted - 2015.10.25 21:21:43 -
[14] - Quote
Anize Oramara wrote:Market McSelling Alt wrote:Anize Oramara wrote:At 36mill 36 000 000 - 9 600 000 - 25 000 = 26 375 000
26 375 000 isk / 14 400 LP = 1 832isk/lp
At 34.5mill 34 500 000 - 9 600 000 - 25 000 = 25 375 000
25 375 000 isk / 14400 LP = 1 727 isk/lp
Having some trouble with math are we? No, but you are. Taxes + original item that needs converting puts you under 1800 at 36mil Having trouble reading what is required to MAKE AND SELL a SoE Launcher? Also, I said 34.5mil was the SELL orders. You gonna let it sit there .01 gaming all day? Oooo I see the price is going up as I was typing. So I would advise anyone who has em to sell em, because looks like you could dump them above the 1800 mark for a short while. Finally bothered logging into eve and actually checking your facts?
Fact is you could be one of the very lucky people to get a bite at 36mil... but sell orders are at 34.1mil
And there isn't very many between 34mil and 33mil.
So if you have a lot of LP, you are going to run out of buyers before you drop below 1700isk/lp.
Again, you want to talk consistent and lucrative products, then give us a couple of one item sales as a poster child. ridiculous
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Market McSelling Alt
Bernie Madoff Investment Services LLC
684
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Posted - 2015.10.26 01:52:41 -
[15] - Quote
Chainsaw Plankton wrote:uuhhhmm.. do I need to mention there are 2 different sisters probe launchers?
the core ones are selling for 36m+ and buying at 35mil in jita right now. the expanded ones are 34.8/33.1. as they have slightly different uses, ie core are only useful for finding sites and have very low fitting costs, where the expanded ones can be used to probe out ships or sites but has very high cpu fitting cost.
Yeah I know that. He claims to have sold Sisters Core Probe Launchers for over 36mil this weekend when the highest recorded sale price in Jita this weekend was 35,009,017
So my point, and the point of others still stand. Mission income is dependent on a market value which fluctuates and has recently been trending downwards. It is also not unlimited and if everyone was doing what is being proposed, the value of our efforts would be hardly worth it.
I guess it is best said that the numbers being presented are more of a potential than a hard rate. It is entirely possible that the ratios could go way up one day too, and all that LP some of us have stored in now worthless corps will be worth something too. But that has more to do with Market-Fu than missions.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
694
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Posted - 2015.10.27 16:29:35 -
[16] - Quote
Anize Oramara wrote:Kaivar Lancer wrote:Damn, and I thought making 100m / hr in low sec was good! If you get a nice quiet bit of LS and find the right corp to run for you could rake it in with lv4s and burners in LS. No idea if such a place exists though
Only because I don't run low-sec missions anymore. But HOPHIB
That is all.
And yes, Burners in Hophib will give you over 23k lp per mission if I remember correctly. Although, its crap LP
CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.
40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
698
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Posted - 2015.11.03 20:17:49 -
[17] - Quote
Ploing wrote:Kaivar Lancer wrote:At first, I thought this was insane isk/hr. Then I realised the OP was making 200m per hour of EFFORT (since blitzing can't be done semi-afk).
Mining ice in a solo exhumer can make you about 20m per hour. Doesn't seem alot, but honestly, within that hour, you might only spend 5 minutes clicking and looking on your screen. You can spend the other 55 minutes on Netflix and chill.
Since you're making 20m of isk per 5 minutes of effort, that equals to 240m per hour of effort. This is more than blitzing level 4s.
Mining makes better isk. lol he can do a burner in this 5 min. and has 30-35 m isk. after that he can chillin too.
WTB Setup that allows me to run 10 accounts on Burners at the same time...
Not that I would ever advocate someone claw their eyes out mining, but 10 ice miners would be less than half the effort of 1 burner pilot, and you can make the same amount per hour without ever having to worry about LP values, LP nerfs and your initial investment would be about the same.
CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.
40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.
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